


- KNIGHTS OF THE OLD REPUBLIC II MOD MOD
- KNIGHTS OF THE OLD REPUBLIC II MOD SOFTWARE
- KNIGHTS OF THE OLD REPUBLIC II MOD CODE
KNIGHTS OF THE OLD REPUBLIC II MOD MOD
The mod fixes well over 500 bugs present in the retail release of The Sith Lords, including dialogue tree errors and combat or item glitches. Companion character Atton Rand is also instrumental in the participation of a boss fight with major villain Darth Sion, which leads to different outcomes depending on his relationship with the player character and whether the player manages to defeat the Sith Lord as Atton. The mod alters the entire final sequence of the game in the revised story scenarios introduced by TSLRCM, the player character encounters several party members and no longer traverses the final level alone.
KNIGHTS OF THE OLD REPUBLIC II MOD CODE
Gameplay Ī mod for The Sith Lords, TSLRCM repurposes content extracted from the game's code like extra lines of dialogue or combat encounters which were unused by Obsidian, and made entire levels playable with fully integrated audio files and dialogue trees, such as a factory level for the HK-50 series of androids that serves as successors to the older HK-47 model. In response to the dissolution of Team Gizka, two players who met online were inspired to start their own content restoration project called The Sith Lords Restored Content Modification or "TSLRCM", which became more successful than Team Gizka's attempt. Team Gizka's website had since been taken down and is no longer accessible. The mod is noted to be "unfinished but playable", as work on the project was eventually abandoned following lengthy delays and subsequent unexplained withdrawals from team members. To restore the game's cut story content and resolve technical issues which remain unresolved by official patches, a group of players organized themselves as "Team Gizka" not long after the game's release and began development of an ambitious fan mod named The Sith Lords Restoration Project sometime in 2005.
KNIGHTS OF THE OLD REPUBLIC II MOD SOFTWARE
Besides the presence of disjointed story arcs as a result of cut content, The Sith Lords also launched with numerous software bugs, ranging from minor glitches like the same cutscene being played repeatedly, to major issues that would render the game unplayable for some players. While the game released to generally positive reviews from video game publications, the story arcs of several major characters were ambiguously explained and the game's ending sequences were heavily abbreviated, which left many players confused or dissatisfied. This meant that a lot of planned content in various states of completion was ultimately cut from the final retail release of the game. The team resorted to extensive overtime in order to meet the revised deadline. According to Urquhart, the game was originally meant to be released in 2005, but it was later moved up to December 2004 following E3 2004. Wanting to capitalize on the success of BioWare's 2003 video game Star Wars: Knights of the Old Republic, publisher LucasArts gave the team less than one and a half years to complete the project using the same engine and assets as its predecessor.

Released on December 6, 2004, Star Wars Knights of the Old Republic II: The Sith Lords is the first game developed by Obsidian Entertainment, with a small core development team of seven former employees of Black Isle Studios led by Obsidian CEO Feargus Urquhart. See also: Star Wars Knights of the Old Republic II: The Sith Lords § Development TSLRCM has been acknowledged and praised by multiple video game publications as essential for a satisfactory gameplay experience of The Sith Lords, especially after the implementation of Steam workshop support for the game in July 2015.

As of 2015, the mod is endorsed and supported by Aspyr Media, Inc., an American video game developer and publisher responsible for the continued support of The Sith Lords on modern platforms. The mod's first public release was in September 2009. A years-spanning project that aims to improve the gameplay experience of The Sith Lords as intended by its developer, TSLRCM is developed by a group of fans who pieced together disparate narrative elements through data extracted from the game's fragmented code. The Sith Lords Restored Content Modification, often abbreviated as TSLRCM, is a fan volunteer effort to reinstate or recreate unused content for the 2004 video game Star Wars Knights of the Old Republic II: The Sith Lords and fix a vast number of technical issues present in the retail release of the game.
